Infinity Ward and Sledgehammer Games have just released a brand new hotfix for their Call of Duty: Modern Warfare 3 first person shooter, making some much needed adjustments to the power of some weapons while eliminating quite a lot of exploits that appeared on the Dome multiplayer level.
Call of Duty: Modern Warfare 3 was released over a month ago and, since then, has amazed tens of millions of gamers from all over the world, managing to deliver one of the most popular shooter experiences of all time.
This doesn’t mean that it was perfect, as players still found ways to cheat or exploit the system in the multiplayer mode, despite Infinity Ward’s best efforts to stop and punish them with bans or other sanctions.
Now, the studio, together with Modern Warfare 3’s co-developer, Sledgehammer Games, has posted a brand new hotfix which should address some of the balancing issues that were spotted by players.
The hotfix reduces the power of some weapons while eliminating quite a lot of exploits that appeared on the Dome map during the online modes of Modern Warfare 3. Check out all the things included in the hotfix below.
Hot Fix Updates
Fire rate normalization for Assault Rifles with undermounts
FMG9 Re-balancing (Nerf)
Akimbo FMG9 Re-balancing (Nerf)
Fix for Shotgun's with Extended Mags (Prevents them from shooting more pellets than intended)
Type95 Re-balancing (Nerf) - Reduce hipspread.
Fix for ACR with Red Dot / Shotgun
Fix Type 95 bug related to dropping it.
Fix map exploits on Dome
The hotfix should be available for download across all platforms, including the PlayStation 3 or Xbox 360, on which it’s going to be automatically downloaded, although the PC version has yet to receive it via the Steam digital distribution service. In case you still can’t get it, you might need to wait a bit more before it becomes available and delivers these new improvements to Modern Warfare 3’s multiplayer mode.